Ritualist

Unit — Human / Cultist
| Faction | Blood |
| Cost | 3 Resolve |
| Rarity | Rare |
| Found in | Core (starter decks) |
| Attack | 2 |
| Health | 3 |
| Movement | 1 |
| Points when defeated | 2 |
What it does
Ritual: This unit can't act on the turn it arrives or its next turn. Then it gains +1 attack and +1 health, plus +1 attack and +1 health for each unit in your Graveyard (up to +4 in all), and +1 movement. Activated — Dark Blessing (once per turn): Sacrifice a friendly unit within 1 square of this unit: another friendly unit gains +2 attack and +2 health.
Zealot
Cult Adept
Imp
Grave Warden
Hellhound
Pit Fiend